![]() ![]() Always place a signal going out from the platform, facing inward, to ensure that trains which need to leave the station are prioritized over new incoming trains. Place a signal if you need it to stop before it enters a platform. Platforms do not have signals built into them. This is the one change in version 12 that has by far caused the most questions everywhere, so let’s talk a bit more about it, and show some. It was implemented in pull request 8688, for those who want to see the development history. Only place a signal after an intersection if it is far enough away so that your longest train doesn't stop in the intersection and block other trains.ĥ. In OpenTTD version 12, we changed rail signals building UI only shows the Path Signal types by default. Never put a signal immediately after an intersection. Never put a signal where you don't want a train to stop. Put 7 entry signals near the end of the last buffer then chain combo signals until you reach the platform. Always put a signal before any intersection of other rails or road crossings.Ĥ. If there is a row of combo signals from the platform to the holding pen (it is all effectively one signal block) then only one train can be in that whole section of track. Always put a signal where you intend for a train to stop. I tend to run 40+ trains on my railways and have no issues with stations. Ro-Ro stations can handle high amounts of traffic. Uses only 2 types of signals: Paths signal and block signal. Just simple train station builds to make your life easier. When a train reaches the signal, it looks for a free platform, and gets green light if there is a platform free. In this post you will know how to configure train station in the game OpenTTD. This is the simplest version to build and easiest to extend to whatever size station you want: (source: ) The same concept can also be applied to dual sided stations. This signal protects entry to the platforms and the depot. Always make sure that your block will fit your longest train on that line.ģ. There is a one-way path signal on the right-hand track going into the station area, which has a one-way path signal on it. ![]() The space between two signals is called a block. If you heard from somebody else that path-based signals use more CPU, ignore it, it's not true, it's never been true.Ģ. Seriously, just pretend the rest do not exist. There is no need to use anything else until you become a far more advanced player, and even then it's mostly unnecessary. ![]()
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