Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. In conclusion, I understand, and to some extent agree with your points, they're well argued, but I still strongly advise anyone I can to try playing with a controller first, and only switch to keyboard after they've been flying around for a while, and want to see if that's better for them.The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division. And that immersive aspect is a big part of what really made me fall in love with this game. In addition, the controller gives this very immersive feeling when you turn in flight, since in real life you don't just move a mouse or turn your head to turn your spaceship/body in a Different direction in space, you have to use small thrusters. The rest of the time your sight line is just about seeing things that rarely move, and the controller is sufficiently accurate for that, even for an inexperienced First person controller player. But that's really the only time you need precise head movement. Admittedly, I did switch to keyboard for Echoes of the Eye, because there, precise eyeline control helped me get through a couple sections, and I'm bad at getting that with controller. So yes, for the people who don't see the flying and ground oriented hovering as an integral part of this gameplay experience, I can see how that suggestion at the beginning would be frustrating. I just can't twitch my fingers fast enough to match the Y-vector control you get with analog shoulder buttons. By the end of the game I could go almost wherever I wanted with just my jet pack and fit in any nook or cranny with relative ease, and that was something I wouldn't have gotten to experience on keyboard. And yes, First person walking is an extensive part of the game, but even during those sections, there's usually a few jumps you need to make, and being able to, at any time, launch myself exactly as high as I need was so pleasing to master. But flying just feels so much nicer when I have exact control of my Y-oriented acceleration. And to be clear, I had a constant struggle with face buttons because I was using an Xbox controller when I was used to the Nintendo layout. I mean, I get it, I'm experienced with both and I think I would have been comfortable with either as I went through the game, but having tried it both ways, I really hated playing the game with keyboard and mouse after experiencing it with controller. I know different strokes for different folks and all that, but for some people they've been playing games like Elite Dangerous on KB and M for years, and tricking them into using a controller by telling them the game will be easier with one is baaad.Īlso, I know there's a lot of flying, but there's also a lot of first person navigation in Outer Wilds too, and I'd argue that KB+M is pretty much objectively better than controllers at the FPS aspect. I've had friends who I've had to straight up tell them to ignore the opening, because they've tried playing with a controller for the first time in years and are getting frustrated when they find looking around and even piloting to be more difficult than it they had just stuck with what they would have if they weren't prompted. Yes I know there is that 1 thing where a controller makes it a little easier, but even then its not necessary, and personally I didn't see the tradeoff of making one specific part maybe a bit easier vs making it more difficult to do anything else. The game is not any better with a controller, unless you are already used to playing on a controller. Suggesting so strongly for someone to use a specific device, that can strongly effect their enjoyment of everything they do depending on how comfortable they are with that device, is a bad idea. Hot take, the controller suggestion at the start is the worst aspect of the entire game.
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